local Notif =require(game.ReplicatedStorage.NS_Notification.Notification)local Icons =require(game.ReplicatedStorage.NS_Notification.IconPresets)Notif:newServer(color, icon, duration, title, msg)
This is for sending notifications to the server (all clients in-game).
:newClient()
Server Script
local Notif =require(game.ReplicatedStorage.NS_Notification.Notification)local Icons =require(game.ReplicatedStorage.NS_Notification.IconPresets)Notif:newClient(target, color, icon, duration, title, msg)
This is for sending notifications to specific clients in-game.
Example
Server Announcement - Server Script
local Notif =require(game.ReplicatedStorage.NS_Notification.Creator)local Icons =require(game.ReplicatedStorage.NS_Notification.IconPresets)Notif:newServer(Color3.fromRGB(60, 149, 41), Icons.Bullhorn, 10, "Announcement", "Thanks for checking out the Notification System!")
Player Joined - Server Script
local Notif =require(game.ReplicatedStorage.NS_Notification.Notification)local Icons =require(game.ReplicatedStorage.NS_Notification.IconPresets)game.Players.PlayerAdded:Connect(fucntion(plr) plr.CharacterAdded:Wait() Notif:newClient(plr, Color3.fromRGB(18, 150, 64), Icons.Notification, 10, "Welcome!", "Welcome to the game! Enjoy your time here!"
end)